/*
 Squirrel open project
 Copyright (C) 2012  Elias Aran Paul Farhan
 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#ifndef SQUIRREL_SCENE_H
#define SQUIRREL_SCENE_H
#include <squirrel/const.hpp>

#include <squirrel/gameobject.hpp>
#include <squirrel/character.hpp>
#include <utility/xmlreader.hpp>
#include <utility/gltexture.h>
#include <squirrel/box.hpp>


class Scene
{
public:
    Scene();
    virtual ~Scene();
    void setScreenSize(Point);
    void manageKey(bool keys[4]);
    void updateScene();
    void drawScene();

private:
    std::map<std::string, GLuint> imgs;
};
#endif